Chapter 63: Game Programming Patterns
For this lecture we are mostly just looking at some select patterns from this textbook:
We’ll also look at the Component-Entity-System pattern, which is part of the above textbook but is also a very commonly used and discussed architecture for games.
Here’s some resources:
- Evolve Your Hierarchy
- http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/
- http://www.randygaul.net/2013/05/20/component-based-engine-design/